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Immediate availability Spain · Remote only · EU work authorization

C# / Unity Systems Engineer

Production-minded engineering for gameplay, tools and runtime systems.

Software engineer with 4+ years of professional C#/Unity experience building production systems, internal tools and gameplay/runtime features. Comfortable turning ambiguous requirements into reliable, reviewable software across games, tools, simulation and interactive products.

4+

years professional C#/Unity

Unity 6

production environment

Remote

EU work authorization

pbano.dev / systems

01

Maintainable C# architecture

02

Unity runtime systems

03

Gameplay tooling & debugging

04

Production support & refactoring

Selected work

Portfolio rebuilt around systems, impact and technical ownership.

The old blog-style list has been replaced by case-study cards, stronger hierarchy, metadata, calls to action and project pages designed for recruiters and technical reviewers.

Professional
2022 — 2025 Software Engineer

Human Fall Flat 2

Production Unity 6 engineering for the sequel to the physics-based puzzle platformer.

Professional C# development in a production environment, focused on maintainable Unity systems, internal tooling, debugging, runtime behaviour and milestone stabilization.

3+ yrs

production engineering

Unity 6

runtime and tooling

C# Unity 6 Internal packages ScriptableObjects Addressables FMOD Multiplayer tech Profiling
View case study

Experience

Production Unity engineering

Professional C# development in a production Unity 6 environment with modular architecture, tooling, debugging and cross-functional collaboration.

Software Engineer - C# / Unity Systems

No Brakes Games · Human Fall Flat 2 · May 2022 — Sep 2025

Core engineering

C#Maintainable architectureDebuggingRefactoringCode reviewProduction support

Engines & frameworks

Unity 6Custom C++ enginesUnreal Engine 4ECS exposureComponent systems

Runtime systems

PackagesAssembliesAddressablesScriptableObjectsPrefabsEvent-driven workflows

Tools & graphics

GitJiraTeamCityFMODOpenGLVulkanDear ImGuiSoLoud

Contact

Need a software engineer for games, tools or interactive products?

Available for remote roles across games, simulation, technical product teams, internal platforms and interactive software.